Arcade Game

One of my office friends is making his own arcade game cabinet. He was lucky enough to get the game’s electronic board from eBay. The game was Xain’d Sleena, a platformer -shooter game from Technos Japan (1986), which was his favorite when he was kid. He told me that sometimes he played it with his father.

Xain'd Sleena

Xain'd Sleena, image courtesy from www.mamedb.com

This reminds me of myself, who also grows up playing arcade games. Thanks to MAME, I can play again all those games. Unfortunately, there is one game, which is really really my favorite but not playable in MAME: SKY ROBO or Tatakae Big Fighter. A shooter game with a mecha-robo.

Tatakae Big Fighter - Sky Robo

Tatakae Big Fighter (Sky Robo), image courtesy from www.arcadeflyers.com

I don’t really know why I love this game. Maybe because the amount of coins I spent playing it, how suck I was in shooting game, the memory, or maybe just the nostalgia factor :-)

So what’s your favorite arcade game?

New Blog Design!

Finally, a new design for my Blog. Thanks to my wife and she made it in just 2 days!

Actually since April 2009, I’ve been planning to change my blog design. The theme dilectio was used just for temporary. Unfortunately, I was always get distracted and never start it :-P

Last Friday, while she was doing some maintenance of her blog, she offered me help to design my blog themes. I gave her some directions which basically the style and color schemes  from my portfolio page.

Then on Sunday morning … tada!

For celebration, we went out that afternoon and had a nice crepes with Italian ice cream :-)

Away3D: Animation using Metasequoia

Another experiment with Away3D :-) After successfully loading Metaseq (MQO) file using Away3D, I want to do a simple animation.

Currently, Away3D supports bone animation using Collada. Collada would be great for animation but I don’t have any 3D editor to generate Collada file. Unfortunately, I’m kinda allergic to Blender :-D

Luckily, Away3D is also able to do vertex animation using MD2 or the Animator class. After reading the frame/vertex animation tutorial (http://away3d.com/tutorials/tutorial-how-to-use-the-animator-class), I decided to give it a try.

I still have the Mikoto animation files that I created for Tokusatsu Agent. Haven’t used Mikoto for very very long time but it just take me 30 minute to get used to it again. I took the running animation and saved some keyframes into 6 MQO files. Using my Metaseq library, I load all 6 MQO files, get the vertices data, and pass them to the Animator class.

The result is quite satisfying. Just click the pic below for demo. The source code still look ugly but just e-mail me if you’re interested.

away3d frame animation

More experiments and optimizations will come so stay tuned ;-)

How We Play Assassin’s Creed 2

I’m lucky that my wife is a gamer. We spend time a lot of time sitting in front of TV playing PS3 game together. Maybe that’s why my DS is collecting dust :-D

Lately, we’ve been playing Assassin’s Creed 2 together. We played and finished the first series and really enjoy it. The second Assassin’s Creed (AC) has Italian Renaissance as the settings which makes us love it even more!

assassin creed 2 costume from Little Big PlanetAC2 only supports 1 player so we take turns, just like how we played AC1 or Prince of Persia. There is no rule how we divide our turn. Basically, we both play every game mode: assassin missions, exploration, or race. Then I notice how different me and my wife play the game.

My wife prefer dueling or fighting the guards directly while I prefer assassinating my target silently. She has no problem facing several guards at a time and got the No-Hitter trophy/achievement easily. On the other hand, I’m not that good in direct duel. Maybe that’s because I am more impatient in fighting and loves to bash the button aggresively.

But when it comes to kill the target without being noticed or escaping the guards, my wife usually pass the controller to me :-)

It’s a good thing that in AC2 you can play the game anyway you like.

Away3D: More with Metasequoia

Two weeks ago, I started playing with Away3D and working on parser for Metasequoia. There were some codes for that (from sleepydesign or libspark) but they didn’t work with the new version. I have been changing the code so it can change the materials/texture of the model once loaded.

FinallyI made it. Click the picture below to see the demo

hiro-away3d-2b

Click the ‘read more’ below to see the and download the code. It is still in very early version, buggy and some MQO models are not displayed correctly. I am still working on it. But if you want, feel free to use it ;-)

Note: The code is only work with the current trunk version of the Away3D version 2.4.0/3.4.0 FP10 (tested on rev. 2039)

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